Massive online games as Day Care

David Sirlin talks about all that’s wrong with World of Warcraft, and how it teaches the wrong things.

The article certainly strikes a chord. Over the years, Massive Online Games starting with Ultima Online and a certain expansion, have been pushing the envelope on how much abuse the players can take. I’m convinced it has something to do with the Stanford Prison Experiment. It’s sad though if that’s becoming the norm.

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